![]() All updates introduced to Version 9.0 will be applied to both Massive for Maya and Massive for Max as well, at no additional charge. These new features found in Version 9.0, together with recent introductions like the Massive Parts Library and the Ready to Run Agents, make designing crowd simulations easier than ever. ![]() When importing a shading network from a third-party tool, such Autodesk Maya or 3ds Max, these networks will look and function the same in Massive, enabling artists to continue to edit and improve an agent’s look without interrupting their workflow. #Massive crowd simulation torrent software#In response, Version 9.0 introduces the universal plugin as a way to allow all third party software vendors or post production studios the ability to render Massive’s AI-controlled agents, or make them appear in the viewport of the host software.Īlong with the universal plugin, Version 9.0 will include a new shader network feature that allows users to import, edit or build shading networks directly within Massive. The new version of this industry-leading simulation tool will add several features, including an all new universal plugin that will allow nearly any third-party vendor, 3D animation tool or rendering application to implement their own Massive support.įor years now, Massive has received countless requests to support various animation and rendering applications, each having unique requirements and file format demands. ![]() At SIGGRAPH 2017, Massive, makers of the Academy Award-winning crowd simulation software Massive Prime, yesterday announced the upcoming release of Massive Prime Version 9.0. ![]()
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